AderKI 897f910d37 Main Changes, List below ...
1) Refactor Project Architecture
2) Add Assets
3) Change Prefabs
4) Change Input Method (now using PlayerInput Component)
5) Add Weapon Prefab & Simple Script with Shooting()
6) Add Menu Scene & two btn functions: QuitGame() & PlayGame()
2024-11-02 02:36:03 +03:00

18 lines
435 B
C#

using UnityEngine;
public class Weapon : MonoBehaviour
{
// [SerializeField] private float damage = 10f;
[SerializeField] private float range = 100f;
[SerializeField] protected Camera mainCam;
public void Shooting()
{
RaycastHit hit;
if (Physics.Raycast(mainCam.transform.position, mainCam.transform.forward, out hit, range))
{
Debug.Log(hit.transform.name);
}
}
}