using UnityEngine; public class Weapon : MonoBehaviour { // [SerializeField] private float damage = 10f; [SerializeField] private float range = 100f; [SerializeField] protected Camera mainCam; public void Shooting() { RaycastHit hit; if (Physics.Raycast(mainCam.transform.position, mainCam.transform.forward, out hit, range)) { Debug.Log(hit.transform.name); } } }