feat: add link to Canvas to PlayerPrefab
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@ -5,6 +5,9 @@ using UnityEngine.InputSystem;
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public class Trooper : RobotController
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public class Trooper : RobotController
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{
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{
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// Dev Debug Staff
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[SerializeField] Canvas screenSpaceCanvas;
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// Gameplay - Scene Awake & Start
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// Gameplay - Scene Awake & Start
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private void Awake()
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private void Awake()
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{
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{
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@ -39,6 +42,7 @@ public class Trooper : RobotController
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characterController.enabled = IsOwner;
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characterController.enabled = IsOwner;
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mainCam.enabled = IsOwner;
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mainCam.enabled = IsOwner;
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audioListener.enabled = IsOwner;
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audioListener.enabled = IsOwner;
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screenSpaceCanvas.enabled = IsOwner;
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Debug.Log($"NetworkObject ID: {NetworkObjectId} spawned with OwnerClientId: {OwnerClientId}");
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Debug.Log($"NetworkObject ID: {NetworkObjectId} spawned with OwnerClientId: {OwnerClientId}");
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}
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}
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@ -51,6 +55,7 @@ public class Trooper : RobotController
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characterController.enabled = false;
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characterController.enabled = false;
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mainCam.enabled = false;
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mainCam.enabled = false;
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audioListener.enabled = false;
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audioListener.enabled = false;
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screenSpaceCanvas.enabled = false;
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Debug.Log($"NetworkObject ID: {NetworkObjectId} despawned");
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Debug.Log($"NetworkObject ID: {NetworkObjectId} despawned");
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}
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}
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