From f71816e918668967ddf46c4dffc3337be5632a89 Mon Sep 17 00:00:00 2001 From: AderKonstantin Date: Mon, 9 Dec 2024 13:48:17 +0300 Subject: [PATCH] feat: add link to Canvas to PlayerPrefab --- Assets/Scripts/Runtime/Core/Classes/Trooper.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/Assets/Scripts/Runtime/Core/Classes/Trooper.cs b/Assets/Scripts/Runtime/Core/Classes/Trooper.cs index d248447..d4baffc 100644 --- a/Assets/Scripts/Runtime/Core/Classes/Trooper.cs +++ b/Assets/Scripts/Runtime/Core/Classes/Trooper.cs @@ -5,6 +5,9 @@ using UnityEngine.InputSystem; public class Trooper : RobotController { + // Dev Debug Staff + [SerializeField] Canvas screenSpaceCanvas; + // Gameplay - Scene Awake & Start private void Awake() { @@ -39,6 +42,7 @@ public class Trooper : RobotController characterController.enabled = IsOwner; mainCam.enabled = IsOwner; audioListener.enabled = IsOwner; + screenSpaceCanvas.enabled = IsOwner; Debug.Log($"NetworkObject ID: {NetworkObjectId} spawned with OwnerClientId: {OwnerClientId}"); } @@ -51,6 +55,7 @@ public class Trooper : RobotController characterController.enabled = false; mainCam.enabled = false; audioListener.enabled = false; + screenSpaceCanvas.enabled = false; Debug.Log($"NetworkObject ID: {NetworkObjectId} despawned"); }