mirror of
https://github.com/AderKonstantin/aderktech-chronark.com-.git
synced 2025-06-07 21:28:41 +03:00
feat: add particle animation to home page
The commit adds a new component, `Particles`, which is used in the `Home` page. The `Particles` component creates a particle animation on the page. The `useMousePosition` hook is also added to track the mouse position and update the particle animation accordingly. The `tailwind.config.js` file is modified to remove the `@tailwindcss/line-clamp` plugin.
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app/components/particles.tsx
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234
app/components/particles.tsx
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"use client";
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import React, { useRef, useEffect, useState } from "react";
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import { useMousePosition } from "@/util/mouse";
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interface ParticlesProps {
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className?: string;
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quantity?: number;
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staticity?: number;
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ease?: number;
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refresh?: boolean;
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}
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export default function Particles({
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className = "",
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quantity = 30,
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staticity = 50,
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ease = 50,
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refresh = false,
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}: ParticlesProps) {
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const canvasRef = useRef<HTMLCanvasElement>(null);
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const canvasContainerRef = useRef<HTMLDivElement>(null);
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const context = useRef<CanvasRenderingContext2D | null>(null);
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const circles = useRef<any[]>([]);
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const mousePosition = useMousePosition();
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const mouse = useRef<{ x: number; y: number }>({ x: 0, y: 0 });
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const canvasSize = useRef<{ w: number; h: number }>({ w: 0, h: 0 });
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const dpr = typeof window !== "undefined" ? window.devicePixelRatio : 1;
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useEffect(() => {
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if (canvasRef.current) {
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context.current = canvasRef.current.getContext("2d");
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}
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initCanvas();
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animate();
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window.addEventListener("resize", initCanvas);
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return () => {
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window.removeEventListener("resize", initCanvas);
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};
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}, []);
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useEffect(() => {
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onMouseMove();
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}, [mousePosition.x, mousePosition.y]);
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useEffect(() => {
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initCanvas();
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}, [refresh]);
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const initCanvas = () => {
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resizeCanvas();
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drawParticles();
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};
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const onMouseMove = () => {
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if (canvasRef.current) {
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const rect = canvasRef.current.getBoundingClientRect();
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const { w, h } = canvasSize.current;
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const x = mousePosition.x - rect.left - w / 2;
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const y = mousePosition.y - rect.top - h / 2;
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const inside = x < w / 2 && x > -w / 2 && y < h / 2 && y > -h / 2;
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if (inside) {
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mouse.current.x = x;
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mouse.current.y = y;
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}
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}
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};
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type Circle = {
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x: number;
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y: number;
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translateX: number;
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translateY: number;
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size: number;
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alpha: number;
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targetAlpha: number;
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dx: number;
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dy: number;
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magnetism: number;
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};
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const resizeCanvas = () => {
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if (canvasContainerRef.current && canvasRef.current && context.current) {
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circles.current.length = 0;
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canvasSize.current.w = canvasContainerRef.current.offsetWidth;
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canvasSize.current.h = canvasContainerRef.current.offsetHeight;
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canvasRef.current.width = canvasSize.current.w * dpr;
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canvasRef.current.height = canvasSize.current.h * dpr;
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canvasRef.current.style.width = `${canvasSize.current.w}px`;
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canvasRef.current.style.height = `${canvasSize.current.h}px`;
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context.current.scale(dpr, dpr);
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}
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};
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const circleParams = (): Circle => {
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const x = Math.floor(Math.random() * canvasSize.current.w);
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const y = Math.floor(Math.random() * canvasSize.current.h);
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const translateX = 0;
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const translateY = 0;
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const size = Math.floor(Math.random() * 2) + 0.1;
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const alpha = 0;
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const targetAlpha = parseFloat((Math.random() * 0.6 + 0.1).toFixed(1));
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const dx = (Math.random() - 0.5) * 0.2;
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const dy = (Math.random() - 0.5) * 0.2;
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const magnetism = 0.1 + Math.random() * 4;
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return {
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x,
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y,
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translateX,
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translateY,
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size,
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alpha,
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targetAlpha,
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dx,
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dy,
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magnetism,
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};
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};
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const drawCircle = (circle: Circle, update = false) => {
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if (context.current) {
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const { x, y, translateX, translateY, size, alpha } = circle;
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context.current.translate(translateX, translateY);
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context.current.beginPath();
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context.current.arc(x, y, size, 0, 2 * Math.PI);
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context.current.fillStyle = `rgba(255, 255, 255, ${alpha})`;
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context.current.fill();
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context.current.setTransform(dpr, 0, 0, dpr, 0, 0);
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if (!update) {
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circles.current.push(circle);
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}
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}
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};
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const clearContext = () => {
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if (context.current) {
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context.current.clearRect(
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0,
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0,
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canvasSize.current.w,
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canvasSize.current.h,
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);
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}
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};
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const drawParticles = () => {
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clearContext();
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const particleCount = quantity;
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for (let i = 0; i < particleCount; i++) {
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const circle = circleParams();
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drawCircle(circle);
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}
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};
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const remapValue = (
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value: number,
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start1: number,
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end1: number,
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start2: number,
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end2: number,
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): number => {
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const remapped =
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((value - start1) * (end2 - start2)) / (end1 - start1) + start2;
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return remapped > 0 ? remapped : 0;
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};
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const animate = () => {
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clearContext();
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circles.current.forEach((circle: Circle, i: number) => {
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// Handle the alpha value
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const edge = [
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circle.x + circle.translateX - circle.size, // distance from left edge
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canvasSize.current.w - circle.x - circle.translateX - circle.size, // distance from right edge
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circle.y + circle.translateY - circle.size, // distance from top edge
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canvasSize.current.h - circle.y - circle.translateY - circle.size, // distance from bottom edge
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];
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const closestEdge = edge.reduce((a, b) => Math.min(a, b));
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const remapClosestEdge = parseFloat(
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remapValue(closestEdge, 0, 20, 0, 1).toFixed(2),
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);
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if (remapClosestEdge > 1) {
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circle.alpha += 0.02;
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if (circle.alpha > circle.targetAlpha) {
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circle.alpha = circle.targetAlpha;
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}
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} else {
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circle.alpha = circle.targetAlpha * remapClosestEdge;
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}
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circle.x += circle.dx;
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circle.y += circle.dy;
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circle.translateX +=
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(mouse.current.x / (staticity / circle.magnetism) - circle.translateX) /
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ease;
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circle.translateY +=
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(mouse.current.y / (staticity / circle.magnetism) - circle.translateY) /
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ease;
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// circle gets out of the canvas
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if (
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circle.x < -circle.size ||
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circle.x > canvasSize.current.w + circle.size ||
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circle.y < -circle.size ||
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circle.y > canvasSize.current.h + circle.size
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) {
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// remove the circle from the array
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circles.current.splice(i, 1);
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// create a new circle
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const newCircle = circleParams();
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drawCircle(newCircle);
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// update the circle position
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} else {
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drawCircle(
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{
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...circle,
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x: circle.x,
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y: circle.y,
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translateX: circle.translateX,
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translateY: circle.translateY,
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alpha: circle.alpha,
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},
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true,
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);
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}
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});
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window.requestAnimationFrame(animate);
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};
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return (
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<div className={className} ref={canvasContainerRef} aria-hidden="true">
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<canvas ref={canvasRef} />
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</div>
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);
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}
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import Link from "next/link";
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import React from "react";
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import Particles from "./components/particles";
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const navigation = [
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{ name: "Projects", href: "/projects" },
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@ -23,8 +24,11 @@ export default function Home() {
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</ul>
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</nav>
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<div className="hidden w-screen h-px animate-glow md:block animate-fade-left bg-gradient-to-r from-zinc-300/0 via-zinc-300/50 to-zinc-300/0" />
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<h1 className="z-10 text-4xl text-transparent duration-1000 cursor-default text-edge-outline animate-title font-display sm:text-6xl md:text-9xl whitespace-nowrap bg-clip-text bg-white ">
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<Particles
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className="absolute inset-0 -z-10 animate-fade-in"
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quantity={100}
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/>
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<h1 className="z-10 text-4xl text-transparent duration-1000 bg-white cursor-default text-edge-outline animate-title font-display sm:text-6xl md:text-9xl whitespace-nowrap bg-clip-text ">
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chronark
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</h1>
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936
pnpm-lock.yaml
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936
pnpm-lock.yaml
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Load Diff
@ -95,7 +95,6 @@ module.exports = {
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},
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},
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plugins: [
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require("@tailwindcss/line-clamp"),
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require("@tailwindcss/typography"),
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require("tailwindcss-debug-screens"),
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],
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27
util/mouse.ts
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27
util/mouse.ts
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import { useEffect, useState } from "react";
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interface MousePosition {
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x: number;
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y: number;
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}
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export function useMousePosition(): MousePosition {
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const [mousePosition, setMousePosition] = useState<MousePosition>({
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x: 0,
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y: 0,
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});
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useEffect(() => {
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const handleMouseMove = (event: MouseEvent) => {
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setMousePosition({ x: event.clientX, y: event.clientY });
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};
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window.addEventListener("mousemove", handleMouseMove);
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return () => {
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window.removeEventListener("mousemove", handleMouseMove);
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};
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}, []);
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return mousePosition;
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}
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