1) Refactor Project Architecture 2) Add Assets 3) Change Prefabs 4) Change Input Method (now using PlayerInput Component) 5) Add Weapon Prefab & Simple Script with Shooting() 6) Add Menu Scene & two btn functions: QuitGame() & PlayGame()
8 lines
107 B
C#
8 lines
107 B
C#
using UnityEngine;
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public class PlayerSettings : MonoBehaviour
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{
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public string PlayerNickname;
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}
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