RobotFire/Assets/Scripts/Runtime/Classes/PlayerSettings.cs
AderKI 897f910d37 Main Changes, List below ...
1) Refactor Project Architecture
2) Add Assets
3) Change Prefabs
4) Change Input Method (now using PlayerInput Component)
5) Add Weapon Prefab & Simple Script with Shooting()
6) Add Menu Scene & two btn functions: QuitGame() & PlayGame()
2024-11-02 02:36:03 +03:00

8 lines
107 B
C#

using UnityEngine;
public class PlayerSettings : MonoBehaviour
{
public string PlayerNickname;
}