1) Refactor Project Architecture 2) Add Assets 3) Change Prefabs 4) Change Input Method (now using PlayerInput Component) 5) Add Weapon Prefab & Simple Script with Shooting() 6) Add Menu Scene & two btn functions: QuitGame() & PlayGame()
23 lines
608 B
C#
23 lines
608 B
C#
using Unity.Netcode;
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using UnityEngine;
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using UnityEngine.UI;
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public class NetworkManagerUI : MonoBehaviour
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{
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[SerializeField] private Button serverBtn;
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[SerializeField] private Button hostBtn;
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[SerializeField] private Button clientBtn;
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private void Awake(){
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serverBtn.onClick.AddListener(() =>{
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NetworkManager.Singleton.StartServer();
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});
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hostBtn.onClick.AddListener(() =>{
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NetworkManager.Singleton.StartHost();
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});
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clientBtn.onClick.AddListener(() =>{
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NetworkManager.Singleton.StartClient();
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});
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}
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}
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