using TMPro; using UnityEngine; public class Healthbar : MonoBehaviour { [SerializeField] private TextMeshProUGUI staticInfo; [SerializeField] private TextMeshProUGUI dynamicInfo; [SerializeField] private Trooper trooper; private int bufferHP; private int initialInfo; public TextMeshProUGUI DynamicInfo { get => dynamicInfo; set => dynamicInfo = value; } public TextMeshProUGUI StaticInfo { get => staticInfo; set => staticInfo = value; } public int BufferHP { get => bufferHP; set => bufferHP = value; } void Start() { initialInfo = trooper.InitialHP; StaticInfo.text = initialInfo.ToString(); DynamicInfo.text = initialInfo.ToString(); } void DynamicInfoChange(int newValue) { DynamicInfo.text = bufferHP.ToString(); } }