using Unity.Netcode; using UnityEngine; using UnityEngine.UI; public class NetworkManagerUI : MonoBehaviour { [SerializeField] private Button serverBtn; [SerializeField] private Button hostBtn; [SerializeField] private Button clientBtn; private void Awake(){ serverBtn.onClick.AddListener(() =>{ NetworkManager.Singleton.StartServer(); }); hostBtn.onClick.AddListener(() =>{ NetworkManager.Singleton.StartHost(); }); clientBtn.onClick.AddListener(() =>{ NetworkManager.Singleton.StartClient(); }); } }