# Multiplayer Game Project "Robot Fire" Work Title: Robot Fire Age: 16+ Preview Date: 11/12/2024 Release Date: - ## Todo - Distance Fog for Camera - Server-Client Rpc Synchronization - In-game debug console. - Custom kinematic character controller (for base Character Movement). - Momentum-based movement - Snappy movement - Collision Detection - In-game runtime editor. ## Classes - Class PlayerEssence - ConnectingToFreeRobot - StateMachine - InputForPlayerEssense - PlayerEssenceForEachPlayer(hasAuthority) - Class RobotBase - Movement - Jump - InputForRobot - OwnershipToPlayer - BaseWeapon - BaseAdvancementsParts (Wearable rocket carriers, Radio jamming device or something like that (i.e. worn on a robot as a RobotComponent)) ## Game Mechanics ### Player Controller Players have two states: without a robot, controlling the robot. Interface:  ## Resources  - `gun_bullets` - `projectiles` for such weapons - `spare_parts` (Robot Components) - `armor_plates` (Robot Components) - `in-game_resources`: - `gold` (for motherboards_of_robots), - `silver` (for electronics), - `platinum` (for radioelectronics), - `iron` (for spare_parts or armor_plates). ## Robots (Classes / Their Tasks) Standard Class (Robot (Non-Playing Class / Parent Class) ): - Robots can move. - Robots have different movement speeds. - Robots have inventory slots (weapons, mods, cargo). - Robots can carry loads with them: small boxes and boxes on themselves, trolleys on a trailer. - Robots have several states: hibernation (there is no player), loading, active, inactive (with player), disabled (is dead). - Robots can be repaired (using spare parts). - The player can switch between free robots connected to the docking station. - Robots can be rebuilt on the docking station, without the cost of spare parts. - Each robot has a role that defines its characteristics. From the roles of robots: Trooper, Builder, Engineer, Medic. - Trooper - can carry assault rifles and more armor. Capturing points and thus providing the team with various resources. Purpose: attack and capture new territories. - Builder - can use a special weapon in one slot, can drag large loads (up to 5 trolleys) over long distances. Purpose: logistics and strengthening of territories. - Engineer - can only carry special weapons. Creates weapons, ammo, spare_parts, AdvancementsParts for robots. Goal: Improve the army of robots. - Medic - can carry other robots. Repair all kinds of robots, create new ones at the docking station. Purpose: organization of the work of robots. Three branches of development: - Mechanics (mechanical parts) - weapons, logistics, armor.  - Electronics (electronic parts) - interface, robot repair, robot creation.  - Radio engineering (radio hacking) - turning off the robot, capturing the robot, radio interference. ## Weapon Types: ### Handguns - Revolver - Pistol ### Rifles #### Assault(Automatic) - AK-74M - M4 Carbine #### Bolt-Action - Remington Model 700 #### Semi-Automatic - SVD (rifle) #### Shotguns - AA-12 #### SMG - UZI - Vector - MP5K - MAC10 #### LMG - M249 ### Light Weapons - HMG - RPG - ATGM - MPADS ### Artillery Missiles #### ABM (Anti-Ballistic Missile) #### SSM (Surface-to-surface, ballistic missile) ### Artillery Missiles Launchers #### Wheeled Missile Launcher like HIMARS #### Multiple Landed Missile Launcher #### Single Landed Missile Launcher ## Docking Station The Docking Station is a base for each teams. Reproduce new robots each two minutes. In order to win, the enemy must destroy this Docking Station. The Docking Station can be repaired by medics/engineers.