using UnityEngine; using UnityEngine.SceneManagement; public class MenuGroup : MonoBehaviour { [SerializeField] private string singleplayerScene = "LocalTestMap"; // Name of the scene to load public void QuitGame() { Application.Quit(); } // TypeGameBtnGroup public void Singleplayer() { SceneManager.LoadScene(singleplayerScene, LoadSceneMode.Single); } public void Multiplayer() { SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); } }