using UnityEngine; using UnityEngine.UI; public class DeveloperConsoleUI : MonoBehaviour { [SerializeField] private Button closeBtn; [SerializeField] private GameObject console; private void Awake(){ closeBtn.onClick.AddListener(() =>{ console.SetActive(false); }); } public void OpenConsole() { console.SetActive(true); } public void CloseConsole() { console.SetActive(false); } }