using Unity.Netcode; using UnityEngine; using UnityEngine.SceneManagement; public class SceneLoader : NetworkBehaviour { public string multiplayerSceneName = "MultiplayerScene"; public void LoadMultiplayerScene() { if (IsServer) { // Загружаем сцену на сервере NetworkManager.Singleton.SceneManager.LoadScene(multiplayerSceneName, LoadSceneMode.Single); } } }