f76e155d88
feat: update render pipeline settings and networking scripts
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Update Universal Render Pipeline settings to use new resource IDs for
various rendering components. Remove deprecated resource entries to
streamline the settings file. Add missing transport namespace inNetworkManagerUI script to proper functionality of network
features.
2025-01-26 04:04:31 +03:00
a360bf8fe0
fix: update render pipeline settings and remove unused assets
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Updates the Universal Render Pipeline settings by changing resource IDs
to new values for consistency. Removes obsolete metadata for the
SpeedFireModels and BuilderStaff assets to clean up the project and
reduce clutter. These changes improve project organization and
maintain compatibility with the latest rendering features.
2025-01-15 16:02:30 +03:00
b0eccf53b5
feat: add base functionality
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Add ServerPlayerSpawnPoints.cs with its functionality
Add to Trooper OnServerSpawnPlayer() for spawning on SpawnPoint.
2024-12-09 17:43:02 +03:00
a9c05d570c
many bullshit updates
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models:
1) BuilderBlockout
2) TrooperModel
UI
3) ArmorBar
4) Healthbar
5) Fonts (RobotoMono)
6) Icons
7) Build Profiles
8) Tags for Camera
2024-12-09 13:54:52 +03:00
1d9683a987
refactor: remove unusual Debug.Log
2024-12-09 13:50:03 +03:00
e6b688aafe
feat: add NetworkVariables for PlayerPrefab
2024-12-09 13:49:14 +03:00
f71816e918
feat: add link to Canvas to PlayerPrefab
2024-12-09 13:48:17 +03:00
c4d1fc5f0c
fix: two audioListener fix
2024-12-09 13:47:24 +03:00
2086bb48fb
refactor: delete unusual variables RobotController.cs
2024-12-09 13:28:41 +03:00
e7fe860936
feat: Debug Raycasts of Weapon (Trooper.cs)
2024-12-06 02:31:54 +03:00
41ad534a7a
feat: Debug Raycasts of Weapon
2024-12-06 02:31:11 +03:00
c9e1b4f4c1
refactor: change MonoBehaviour to NetworkBehaviour
2024-11-27 23:15:49 +03:00
80ac2f9600
style: changed variables to match code style
2024-11-27 23:11:42 +03:00
3cb9351bdf
Huge Updates
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Non-code updates:
- add new package Multiplayer Play Mode
- add new (test) Build Profile
- update (test) Level Design for MultiplayerScene
Code updates:
- RobotController.cs:
- changed variable scopes to protected
- changed function scopes to protected
- add audioListener to NetworkObject
- add new Input Methods: OnAim, OnCrouch, OnInteract
- Trooper.cs - (test) descendant class for RobotController
2024-11-27 03:29:12 +03:00
60f1839590
many updates
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add Engineer, Trooper & Builder
add wall Movement Test scene
change packages
and other staff (non-code specific)
2024-11-25 00:31:54 +03:00
02aa35e0a3
fix Robot Cam network authority
2024-11-24 23:47:46 +03:00
5720408bbf
Add DevConsole (in-progress) & minor updates
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DevConsole:
- UI and Controls (PlayerInput)
- Still need access to scripting & other Unity Staff
Test Robot:
- Deleted unusual prefab
- minor updates to TestRobot with Ak
2024-11-21 11:26:06 +03:00
26d50ff918
Project Structure Update
2024-11-21 02:53:21 +03:00
AderKI
897f910d37
Main Changes, List below ...
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1) Refactor Project Architecture
2) Add Assets
3) Change Prefabs
4) Change Input Method (now using PlayerInput Component)
5) Add Weapon Prefab & Simple Script with Shooting()
6) Add Menu Scene & two btn functions: QuitGame() & PlayGame()
2024-11-02 02:36:03 +03:00