5 Commits

Author SHA1 Message Date
fef4e25ebf feat: update menu scene to use TextMeshPro components
Replace legacy UI components with TextMeshPro for improved text 
rendering and flexibility. Update component references and 
properties to ensure compatibility with the new text system. 
This change enhances visual quality and performance in the 
menu scene.
2025-02-09 01:00:00 +03:00
f76e155d88 feat: update render pipeline settings and networking scripts
Update Universal Render Pipeline settings to use new resource IDs for 
various rendering components. Remove deprecated resource entries to 
streamline the settings file. Add missing transport namespace inNetworkManagerUI script to proper functionality of network 
features.
2025-01-26 04:04:31 +03:00
a360bf8fe0 fix: update render pipeline settings and remove unused assets
Updates the Universal Render Pipeline settings by changing resource IDs 
to new values for consistency. Removes obsolete metadata for the 
SpeedFireModels and BuilderStaff assets to clean up the project and 
reduce clutter. These changes improve project organization and 
maintain compatibility with the latest rendering features.
2025-01-15 16:02:30 +03:00
b0eccf53b5 feat: add base functionality
Add ServerPlayerSpawnPoints.cs with its functionality
Add to Trooper OnServerSpawnPlayer() for spawning on SpawnPoint.
2024-12-09 17:43:02 +03:00
AderKI
897f910d37 Main Changes, List below ...
1) Refactor Project Architecture
2) Add Assets
3) Change Prefabs
4) Change Input Method (now using PlayerInput Component)
5) Add Weapon Prefab & Simple Script with Shooting()
6) Add Menu Scene & two btn functions: QuitGame() & PlayGame()
2024-11-02 02:36:03 +03:00