a360bf8fe0
fix: update render pipeline settings and remove unused assets
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Updates the Universal Render Pipeline settings by changing resource IDs
to new values for consistency. Removes obsolete metadata for the
SpeedFireModels and BuilderStaff assets to clean up the project and
reduce clutter. These changes improve project organization and
maintain compatibility with the latest rendering features.
2025-01-15 16:02:30 +03:00
a9c05d570c
many bullshit updates
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models:
1) BuilderBlockout
2) TrooperModel
UI
3) ArmorBar
4) Healthbar
5) Fonts (RobotoMono)
6) Icons
7) Build Profiles
8) Tags for Camera
2024-12-09 13:54:52 +03:00
3cb9351bdf
Huge Updates
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Non-code updates:
- add new package Multiplayer Play Mode
- add new (test) Build Profile
- update (test) Level Design for MultiplayerScene
Code updates:
- RobotController.cs:
- changed variable scopes to protected
- changed function scopes to protected
- add audioListener to NetworkObject
- add new Input Methods: OnAim, OnCrouch, OnInteract
- Trooper.cs - (test) descendant class for RobotController
2024-11-27 03:29:12 +03:00
60f1839590
many updates
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add Engineer, Trooper & Builder
add wall Movement Test scene
change packages
and other staff (non-code specific)
2024-11-25 00:31:54 +03:00
AderKI
897f910d37
Main Changes, List below ...
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1) Refactor Project Architecture
2) Add Assets
3) Change Prefabs
4) Change Input Method (now using PlayerInput Component)
5) Add Weapon Prefab & Simple Script with Shooting()
6) Add Menu Scene & two btn functions: QuitGame() & PlayGame()
2024-11-02 02:36:03 +03:00
AderKI
676585e481
Unity NetworkManager, Base Connection w/o Synchronization
2024-10-31 11:12:17 +03:00
AderKI
42cdbf754e
Default URP Project Started
2024-10-30 22:54:57 +03:00