Add a new PlayerSceneObject prefab with components including
Camera, AudioListener, and MonoBehaviour. Create a TrooperNetwork
asset to support network functionalities. These changes enhance
the scene's interactivity and prepare for multiplayer features.
Replace legacy UI components with TextMeshPro for improved text
rendering and flexibility. Update component references and
properties to ensure compatibility with the new text system.
This change enhances visual quality and performance in the
menu scene.
Update Universal Render Pipeline settings to use new resource IDs for
various rendering components. Remove deprecated resource entries to
streamline the settings file. Add missing transport namespace inNetworkManagerUI script to proper functionality of network
features.
Adds a new Server class to manage multiplayer sessions. The server
automatically starts in a server build, initializes the NetworkManager,
and loads the specified multiplayer scene after a delay. It also logs
client connections and handles cleanup on application quit. This
enhances the networking capabilities of the application.
Updates the Universal Render Pipeline settings by changing resource IDs
to new values for consistency. Removes obsolete metadata for the
SpeedFireModels and BuilderStaff assets to clean up the project and
reduce clutter. These changes improve project organization and
maintain compatibility with the latest rendering features.
DevConsole:
- UI and Controls (PlayerInput)
- Still need access to scripting & other Unity Staff
Test Robot:
- Deleted unusual prefab
- minor updates to TestRobot with Ak