27 Commits

Author SHA1 Message Date
6ef2b47819 feat: Add custom character controller and update Trooper prefab
This commit introduces a new custom character controller and updates the Trooper prefab with the following changes:

- Add a new `CapsuleColliderCast` script to the custom character controller
- Update the near clip plane of the Trooper's camera to 0.01 for better visibility
- Update the package reference for the custom character controller to use the new package name `com.robotfireopenteam.customcharactercontroller`
- Add a new component to the Trooper's Camera GameObject

These changes are aimed at improving the character controller functionality and visual quality of the Trooper prefab.
2025-05-06 23:09:53 +03:00
AderKonstantin
f163a824ee
Merge pull request #7 from RobotFireOpenTeam/feat/server
Feat/server
2025-02-09 01:06:29 +03:00
AderKonstantin
37194f6904
Merge pull request #6 from RobotFireOpenTeam/misc
Misc
2025-02-09 01:05:25 +03:00
201dbd48c9 feat: add PlayerSceneObject prefab and TrooperNetwork asset
Add a new PlayerSceneObject prefab with components including 
Camera, AudioListener, and MonoBehaviour. Create a TrooperNetwork 
asset to support network functionalities. These changes enhance 
the scene's interactivity and prepare for multiplayer features.
2025-02-09 01:03:39 +03:00
fef4e25ebf feat: update menu scene to use TextMeshPro components
Replace legacy UI components with TextMeshPro for improved text 
rendering and flexibility. Update component references and 
properties to ensure compatibility with the new text system. 
This change enhances visual quality and performance in the 
menu scene.
2025-02-09 01:00:00 +03:00
176e38bfd9 refactor: remove obsolete RobotControllerStandart class 2025-01-26 14:14:43 +03:00
f76e155d88 feat: update render pipeline settings and networking scripts
Update Universal Render Pipeline settings to use new resource IDs for 
various rendering components. Remove deprecated resource entries to 
streamline the settings file. Add missing transport namespace inNetworkManagerUI script to proper functionality of network 
features.
2025-01-26 04:04:31 +03:00
07afed99f3 feat: implement basic server functionality
Adds a new Server class to manage multiplayer sessions. The server 
automatically starts in a server build, initializes the NetworkManager, 
and loads the specified multiplayer scene after a delay. It also logs 
client connections and handles cleanup on application quit. This 
enhances the networking capabilities of the application.
2025-01-26 04:01:58 +03:00
a360bf8fe0 fix: update render pipeline settings and remove unused assets
Updates the Universal Render Pipeline settings by changing resource IDs 
to new values for consistency. Removes obsolete metadata for the 
SpeedFireModels and BuilderStaff assets to clean up the project and 
reduce clutter. These changes improve project organization and 
maintain compatibility with the latest rendering features.
2025-01-15 16:02:30 +03:00
ebf5ef05e5 style: change all name variables to code style convention 2024-12-10 03:28:50 +03:00
b0eccf53b5 feat: add base functionality
Add ServerPlayerSpawnPoints.cs with its functionality
Add to Trooper OnServerSpawnPlayer() for spawning on SpawnPoint.
2024-12-09 17:43:02 +03:00
a9c05d570c many bullshit updates
models:
1) BuilderBlockout
2) TrooperModel
UI
3) ArmorBar
4) Healthbar
5) Fonts (RobotoMono)
6) Icons
7) Build Profiles
8) Tags for Camera
2024-12-09 13:54:52 +03:00
1d9683a987 refactor: remove unusual Debug.Log 2024-12-09 13:50:03 +03:00
e6b688aafe feat: add NetworkVariables for PlayerPrefab 2024-12-09 13:49:14 +03:00
f71816e918 feat: add link to Canvas to PlayerPrefab 2024-12-09 13:48:17 +03:00
c4d1fc5f0c fix: two audioListener fix 2024-12-09 13:47:24 +03:00
2086bb48fb refactor: delete unusual variables RobotController.cs 2024-12-09 13:28:41 +03:00
e7fe860936 feat: Debug Raycasts of Weapon (Trooper.cs) 2024-12-06 02:31:54 +03:00
41ad534a7a feat: Debug Raycasts of Weapon 2024-12-06 02:31:11 +03:00
c9e1b4f4c1 refactor: change MonoBehaviour to NetworkBehaviour 2024-11-27 23:15:49 +03:00
80ac2f9600 style: changed variables to match code style 2024-11-27 23:11:42 +03:00
3cb9351bdf Huge Updates
Non-code updates:
- add new package Multiplayer Play Mode
- add new (test) Build Profile
- update (test) Level Design for MultiplayerScene
Code updates:
- RobotController.cs:
  - changed variable scopes to protected
  - changed function scopes to protected
  - add audioListener to NetworkObject
  - add new Input Methods: OnAim, OnCrouch, OnInteract
  - Trooper.cs - (test) descendant class for RobotController
2024-11-27 03:29:12 +03:00
60f1839590 many updates
add Engineer, Trooper & Builder
add wall Movement Test scene
change packages
and other staff (non-code specific)
2024-11-25 00:31:54 +03:00
02aa35e0a3 fix Robot Cam network authority 2024-11-24 23:47:46 +03:00
5720408bbf Add DevConsole (in-progress) & minor updates
DevConsole:
- UI and Controls (PlayerInput)
- Still need access to scripting & other Unity Staff
Test Robot:
- Deleted unusual prefab
- minor updates to TestRobot with Ak
2024-11-21 11:26:06 +03:00
26d50ff918 Project Structure Update 2024-11-21 02:53:21 +03:00
AderKI
897f910d37 Main Changes, List below ...
1) Refactor Project Architecture
2) Add Assets
3) Change Prefabs
4) Change Input Method (now using PlayerInput Component)
5) Add Weapon Prefab & Simple Script with Shooting()
6) Add Menu Scene & two btn functions: QuitGame() & PlayGame()
2024-11-02 02:36:03 +03:00