This commit introduces a new custom character controller and updates the Trooper prefab with the following changes:
- Add a new `CapsuleColliderCast` script to the custom character controller
- Update the near clip plane of the Trooper's camera to 0.01 for better visibility
- Update the package reference for the custom character controller to use the new package name `com.robotfireopenteam.customcharactercontroller`
- Add a new component to the Trooper's Camera GameObject
These changes are aimed at improving the character controller functionality and visual quality of the Trooper prefab.
Add new transform properties to the Trooper prefab, including
local position and rotation values. Update the prefab instance
to include a new child object and modify the main camera
reference. Set the Trooper's active state to false to
improve performance and organization in the scene.
Replace legacy UI components with TextMeshPro for improved text
rendering and flexibility. Update component references and
properties to ensure compatibility with the new text system.
This change enhances visual quality and performance in the
menu scene.
Update the Trooper prefab to modify the transform parent
reference and adjust local position and rotation values.
Remove redundant layer property modifications to streamline
the prefab structure and improve maintainability.