12 Commits

Author SHA1 Message Date
6ef2b47819 feat: Add custom character controller and update Trooper prefab
This commit introduces a new custom character controller and updates the Trooper prefab with the following changes:

- Add a new `CapsuleColliderCast` script to the custom character controller
- Update the near clip plane of the Trooper's camera to 0.01 for better visibility
- Update the package reference for the custom character controller to use the new package name `com.robotfireopenteam.customcharactercontroller`
- Add a new component to the Trooper's Camera GameObject

These changes are aimed at improving the character controller functionality and visual quality of the Trooper prefab.
2025-05-06 23:09:53 +03:00
AderKonstantin
37194f6904
Merge pull request #6 from RobotFireOpenTeam/misc
Misc
2025-02-09 01:05:25 +03:00
201dbd48c9 feat: add PlayerSceneObject prefab and TrooperNetwork asset
Add a new PlayerSceneObject prefab with components including 
Camera, AudioListener, and MonoBehaviour. Create a TrooperNetwork 
asset to support network functionalities. These changes enhance 
the scene's interactivity and prepare for multiplayer features.
2025-02-09 01:03:39 +03:00
fef4e25ebf feat: update menu scene to use TextMeshPro components
Replace legacy UI components with TextMeshPro for improved text 
rendering and flexibility. Update component references and 
properties to ensure compatibility with the new text system. 
This change enhances visual quality and performance in the 
menu scene.
2025-02-09 01:00:00 +03:00
0f90915be5 refactor: update Trooper prefab properties and references
Update the Trooper prefab to modify the transform parent 
reference and adjust local position and rotation values. 
Remove redundant layer property modifications to streamline 
the prefab structure and improve maintainability.
2025-01-26 04:03:46 +03:00
a360bf8fe0 fix: update render pipeline settings and remove unused assets
Updates the Universal Render Pipeline settings by changing resource IDs 
to new values for consistency. Removes obsolete metadata for the 
SpeedFireModels and BuilderStaff assets to clean up the project and 
reduce clutter. These changes improve project organization and 
maintain compatibility with the latest rendering features.
2025-01-15 16:02:30 +03:00
a9c05d570c many bullshit updates
models:
1) BuilderBlockout
2) TrooperModel
UI
3) ArmorBar
4) Healthbar
5) Fonts (RobotoMono)
6) Icons
7) Build Profiles
8) Tags for Camera
2024-12-09 13:54:52 +03:00
a9d662750c art: little change RobotTestModel.fbx 2024-11-28 07:19:30 +03:00
bb169494cf art: remove unsual RobotFireModel.fbx 2024-11-28 07:18:39 +03:00
71644e282f prefab(TestRobot): change model, cam pos & renamed
renamed prefab to TestRobot
change pos of camera
replace model of TestRobot with updated model
remove warnings with self-interacting duplicates vertexes
change scale of model
2024-11-28 07:14:45 +03:00
AderKI
897f910d37 Main Changes, List below ...
1) Refactor Project Architecture
2) Add Assets
3) Change Prefabs
4) Change Input Method (now using PlayerInput Component)
5) Add Weapon Prefab & Simple Script with Shooting()
6) Add Menu Scene & two btn functions: QuitGame() & PlayGame()
2024-11-02 02:36:03 +03:00
AderKI
fe0ec21be5 Project Structure, Test Robot Class 2024-10-31 03:32:59 +03:00