201dbd48c9
feat: add PlayerSceneObject prefab and TrooperNetwork asset
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Add a new PlayerSceneObject prefab with components including
Camera, AudioListener, and MonoBehaviour. Create a TrooperNetwork
asset to support network functionalities. These changes enhance
the scene's interactivity and prepare for multiplayer features.
2025-02-09 01:03:39 +03:00
a9c05d570c
many bullshit updates
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models:
1) BuilderBlockout
2) TrooperModel
UI
3) ArmorBar
4) Healthbar
5) Fonts (RobotoMono)
6) Icons
7) Build Profiles
8) Tags for Camera
2024-12-09 13:54:52 +03:00
9f04243bae
design: changed level design MultiplayerScene
2024-11-27 23:26:13 +03:00
3cb9351bdf
Huge Updates
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Non-code updates:
- add new package Multiplayer Play Mode
- add new (test) Build Profile
- update (test) Level Design for MultiplayerScene
Code updates:
- RobotController.cs:
- changed variable scopes to protected
- changed function scopes to protected
- add audioListener to NetworkObject
- add new Input Methods: OnAim, OnCrouch, OnInteract
- Trooper.cs - (test) descendant class for RobotController
2024-11-27 03:29:12 +03:00
60f1839590
many updates
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add Engineer, Trooper & Builder
add wall Movement Test scene
change packages
and other staff (non-code specific)
2024-11-25 00:31:54 +03:00
25d3de49e7
Added packages & Blocked testMap
2024-11-21 16:47:59 +03:00
45ef4e8c60
Update Unity Editor Version
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from Unity 6 (6000.0.24f1)
to Unity 6 (6000.0.27f1)
2024-11-21 02:55:51 +03:00
AderKI
897f910d37
Main Changes, List below ...
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1) Refactor Project Architecture
2) Add Assets
3) Change Prefabs
4) Change Input Method (now using PlayerInput Component)
5) Add Weapon Prefab & Simple Script with Shooting()
6) Add Menu Scene & two btn functions: QuitGame() & PlayGame()
2024-11-02 02:36:03 +03:00
AderKI
676585e481
Unity NetworkManager, Base Connection w/o Synchronization
2024-10-31 11:12:17 +03:00
AderKI
42cdbf754e
Default URP Project Started
2024-10-30 22:54:57 +03:00