3 Commits

Author SHA1 Message Date
07afed99f3 feat: implement basic server functionality
Adds a new Server class to manage multiplayer sessions. The server 
automatically starts in a server build, initializes the NetworkManager, 
and loads the specified multiplayer scene after a delay. It also logs 
client connections and handles cleanup on application quit. This 
enhances the networking capabilities of the application.
2025-01-26 04:01:58 +03:00
b0eccf53b5 feat: add base functionality
Add ServerPlayerSpawnPoints.cs with its functionality
Add to Trooper OnServerSpawnPlayer() for spawning on SpawnPoint.
2024-12-09 17:43:02 +03:00
AderKI
897f910d37 Main Changes, List below ...
1) Refactor Project Architecture
2) Add Assets
3) Change Prefabs
4) Change Input Method (now using PlayerInput Component)
5) Add Weapon Prefab & Simple Script with Shooting()
6) Add Menu Scene & two btn functions: QuitGame() & PlayGame()
2024-11-02 02:36:03 +03:00