Huge Updates
Non-code updates: - add new package Multiplayer Play Mode - add new (test) Build Profile - update (test) Level Design for MultiplayerScene Code updates: - RobotController.cs: - changed variable scopes to protected - changed function scopes to protected - add audioListener to NetworkObject - add new Input Methods: OnAim, OnCrouch, OnInteract - Trooper.cs - (test) descendant class for RobotController
This commit is contained in:
parent
d87e99d3a3
commit
3cb9351bdf
@ -27,7 +27,16 @@
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"name": "Attack",
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"type": "Button",
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"id": "6c2ab1b8-8984-453a-af3d-a3c78ae1679a",
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{
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"name": "Aim",
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@ -36,7 +45,7 @@
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"name": "Interact",
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"id": "852140f2-7766-474d-8707-702459ba45f3",
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"interactions": "Hold",
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@ -45,7 +54,7 @@
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"name": "Crouch",
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"type": "Button",
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"id": "27c5f898-bc57-4ee1-8800-db469aca5fe3",
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@ -59,11 +68,20 @@
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"initialStateCheck": false
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"name": "Sprint",
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@ -72,16 +90,7 @@
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"name": "Next",
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"type": "Button",
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"id": "b7230bb6-fc9b-4f52-8b25-f5e19cb2c2ba",
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{
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"name": "Sprint",
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"type": "Button",
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"id": "641cd816-40e6-41b4-8c3d-04687c349290",
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"expectedControlType": "Button",
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"initialStateCheck": false
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@ -207,28 +216,6 @@
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"isComposite": false,
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"isPartOfComposite": true
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{
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"name": "",
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"id": "1635d3fe-58b6-4ba9-a4e2-f4b964f6b5c8",
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"path": "<XRController>/{Primary2DAxis}",
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"interactions": "",
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"processors": "",
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"groups": "XR",
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"action": "Move",
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"isComposite": false,
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"isPartOfComposite": false
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{
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"name": "",
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"id": "3ea4d645-4504-4529-b061-ab81934c3752",
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"path": "<Joystick>/stick",
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"processors": "",
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"groups": "Joystick",
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"action": "Move",
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"isComposite": false,
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"isPartOfComposite": false
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"name": "",
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"id": "c1f7a91b-d0fd-4a62-997e-7fb9b69bf235",
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@ -251,28 +238,6 @@
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"isComposite": false,
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"isPartOfComposite": false
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{
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"name": "",
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"id": "3e5f5442-8668-4b27-a940-df99bad7e831",
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"path": "<Joystick>/{Hatswitch}",
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"groups": "Joystick",
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"action": "Look",
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"name": "",
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"id": "143bb1cd-cc10-4eca-a2f0-a3664166fe91",
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"path": "<Gamepad>/buttonWest",
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"groups": ";Gamepad",
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"action": "Attack",
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"name": "",
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"id": "05f6913d-c316-48b2-a6bb-e225f14c7960",
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@ -284,46 +249,13 @@
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"isComposite": false,
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"isPartOfComposite": false
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{
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"name": "",
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"id": "886e731e-7071-4ae4-95c0-e61739dad6fd",
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"path": "<Touchscreen>/primaryTouch/tap",
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"interactions": "",
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"groups": ";Touch",
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"action": "Attack",
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"name": "",
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"id": "ee3d0cd2-254e-47a7-a8cb-bc94d9658c54",
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"path": "<Joystick>/trigger",
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"path": "<Gamepad>/rightTrigger",
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"interactions": "",
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"groups": "Joystick",
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"action": "Attack",
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{
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"name": "",
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"id": "8255d333-5683-4943-a58a-ccb207ff1dce",
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"path": "<XRController>/{PrimaryAction}",
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"groups": "XR",
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"action": "Attack",
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"name": "",
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"id": "b3c1c7f0-bd20-4ee7-a0f1-899b24bca6d7",
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"path": "<Keyboard>/enter",
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"groups": "Keyboard&Mouse",
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"groups": ";Gamepad",
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"action": "Attack",
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@ -372,17 +304,6 @@
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"isComposite": false,
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"isPartOfComposite": false
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{
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"name": "",
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"id": "d8bf24bf-3f2f-4160-a97c-38ec1eb520ba",
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"path": "<XRController>/trigger",
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"groups": "XR",
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"action": "Sprint",
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"id": "eb40bb66-4559-4dfa-9a2f-820438abb426",
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@ -405,17 +326,6 @@
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"isComposite": false,
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{
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"name": "",
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"id": "603f3daf-40bd-4854-8724-93e8017f59e3",
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"path": "<XRController>/secondaryButton",
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"groups": "XR",
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"action": "Jump",
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"id": "1534dc16-a6aa-499d-9c3a-22b47347b52a",
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@ -455,7 +365,7 @@
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"path": "<Gamepad>/buttonNorth",
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"processors": "",
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"groups": "Gamepad",
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"groups": ";Gamepad",
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"action": "Interact",
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@ -466,7 +376,7 @@
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"path": "<Gamepad>/buttonEast",
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"interactions": "",
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"processors": "",
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"groups": "Gamepad",
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"groups": ";Gamepad",
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"action": "Crouch",
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@ -492,520 +402,26 @@
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"action": "DevConsole",
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"name": "UI",
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{
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{"MeasurementCount":-1}
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File diff suppressed because one or more lines are too long
File diff suppressed because it is too large
Load Diff
@ -1,3 +1,4 @@
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using System;
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using Unity.Netcode;
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using UnityEngine;
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using UnityEngine.EventSystems;
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@ -6,49 +7,51 @@ using UnityEngine.InputSystem;
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{
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[SerializeField] private float sprintMultiplier = 5.0f;
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float speedMultiplier = 1f;
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[SerializeField] protected float sprintMultiplier = 5.0f;
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protected float speedMultiplier = 1f;
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[SerializeField] private float gravity = 9.81f;
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[SerializeField] private float jumpForce = 5f;
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[SerializeField] protected float gravity = 9.81f;
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[SerializeField] protected float jumpForce = 5f;
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protected bool m_cursorIsLocked = true;
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[Header("Input Actions")]
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[SerializeField] protected PlayerInput playerInput;
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private Vector2 moveInput;
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private Vector2 lookInput;
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protected Vector2 moveInput;
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protected Vector2 lookInput;
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|
||||
private bool isMoving;
|
||||
private Vector3 currentMovement = Vector3.zero;
|
||||
protected bool isMoving;
|
||||
protected Vector3 currentMovement = Vector3.zero;
|
||||
|
||||
[Header("Developer Console")]
|
||||
[SerializeField] private DeveloperConsoleUI devConsole;
|
||||
private bool LocalDeveloperConsoleOpened = false;
|
||||
[SerializeField] protected DeveloperConsoleUI devConsole;
|
||||
protected bool LocalDeveloperConsoleOpened = false;
|
||||
|
||||
|
||||
// Network Variables
|
||||
[Header("Network Variables")]
|
||||
private NetworkVariable<Vector3> networkPosition = new NetworkVariable<Vector3>();
|
||||
private NetworkVariable<Quaternion> networkRotation = new NetworkVariable<Quaternion>();
|
||||
protected NetworkVariable<Vector3> networkPosition = new NetworkVariable<Vector3>();
|
||||
protected NetworkVariable<Quaternion> networkRotation = new NetworkVariable<Quaternion>();
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
characterController = GetComponent<CharacterController>();
|
||||
playerInput = GetComponent<PlayerInput>();
|
||||
audioListener = GetComponentInChildren<AudioListener>();
|
||||
}
|
||||
|
||||
// PlayerInput Events
|
||||
@ -68,17 +71,14 @@ public class RobotController : NetworkBehaviour
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void OnMove(InputAction.CallbackContext context)
|
||||
{
|
||||
moveInput = context.ReadValue<Vector2>();
|
||||
}
|
||||
|
||||
public void OnLook(InputAction.CallbackContext context)
|
||||
{
|
||||
lookInput = context.ReadValue<Vector2>();
|
||||
}
|
||||
|
||||
public void OnSprint(InputAction.CallbackContext context)
|
||||
{
|
||||
if (context.performed)
|
||||
@ -91,7 +91,6 @@ public class RobotController : NetworkBehaviour
|
||||
speedMultiplier = 1f;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnJump(InputAction.CallbackContext context)
|
||||
{
|
||||
if (context.performed)
|
||||
@ -99,7 +98,6 @@ public class RobotController : NetworkBehaviour
|
||||
JumpServerRPC();
|
||||
}
|
||||
}
|
||||
|
||||
public void OnAttack(InputAction.CallbackContext context)
|
||||
{
|
||||
if (context.performed)
|
||||
@ -107,7 +105,29 @@ public class RobotController : NetworkBehaviour
|
||||
ShootServerRPC();
|
||||
}
|
||||
}
|
||||
public void OnAim(InputAction.CallbackContext context)
|
||||
{
|
||||
if (context.performed)
|
||||
{
|
||||
AimServerRPC();
|
||||
}
|
||||
}
|
||||
public void OnCrouch(InputAction.CallbackContext context)
|
||||
{
|
||||
if (context.performed)
|
||||
{
|
||||
CrouchServerRPC();
|
||||
}
|
||||
}
|
||||
public void OnInteract(InputAction.CallbackContext context)
|
||||
{
|
||||
if (context.performed)
|
||||
{
|
||||
InteractServerRPC();
|
||||
}
|
||||
}
|
||||
|
||||
// Network Spawn & Despawn
|
||||
public override void OnNetworkSpawn()
|
||||
{
|
||||
base.OnNetworkSpawn();
|
||||
@ -115,6 +135,7 @@ public class RobotController : NetworkBehaviour
|
||||
playerInput.enabled = IsOwner;
|
||||
characterController.enabled = IsOwner;
|
||||
mainCam.enabled = IsOwner;
|
||||
audioListener.enabled = IsOwner;
|
||||
|
||||
Debug.Log($"NetworkObject ID: {NetworkObjectId} spawned with OwnerClientId: {OwnerClientId}");
|
||||
}
|
||||
@ -126,6 +147,7 @@ public class RobotController : NetworkBehaviour
|
||||
playerInput.enabled = false;
|
||||
characterController.enabled = false;
|
||||
mainCam.enabled = false;
|
||||
audioListener.enabled = false;
|
||||
|
||||
Debug.Log($"NetworkObject ID: {NetworkObjectId} despawned");
|
||||
}
|
||||
@ -137,11 +159,12 @@ public class RobotController : NetworkBehaviour
|
||||
return;
|
||||
}
|
||||
|
||||
HandleMovement();
|
||||
HandleRotation();
|
||||
InternalLockUpdate();
|
||||
}
|
||||
|
||||
private void HandleMovement()
|
||||
protected void HandleMovement()
|
||||
{
|
||||
float verticalSpeed = moveInput.y * walkSpeed * speedMultiplier;
|
||||
float horizontalSpeed = moveInput.x * walkSpeed * speedMultiplier;
|
||||
@ -159,7 +182,7 @@ public class RobotController : NetworkBehaviour
|
||||
isMoving = moveInput.y != 0 || moveInput.x != 0;
|
||||
}
|
||||
|
||||
private void handleGravityAndJumping()
|
||||
protected void handleGravityAndJumping()
|
||||
{
|
||||
if (characterController.isGrounded)
|
||||
{
|
||||
@ -171,7 +194,7 @@ public class RobotController : NetworkBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
void HandleRotation()
|
||||
protected void HandleRotation()
|
||||
{
|
||||
float mouseXRotation = lookInput.x * m_lookSensitivity;
|
||||
transform.Rotate(0, mouseXRotation, 0);
|
||||
@ -182,7 +205,7 @@ public class RobotController : NetworkBehaviour
|
||||
}
|
||||
|
||||
//controls the locking and unlocking of the mouse
|
||||
private void InternalLockUpdate()
|
||||
protected void InternalLockUpdate()
|
||||
{
|
||||
if (Input.GetKeyUp(KeyCode.Escape))
|
||||
{
|
||||
@ -202,43 +225,49 @@ public class RobotController : NetworkBehaviour
|
||||
LockCursor();
|
||||
}
|
||||
}
|
||||
|
||||
private void UnlockCursor()
|
||||
{
|
||||
Cursor.lockState = CursorLockMode.Locked;
|
||||
Cursor.visible = false;
|
||||
}
|
||||
|
||||
private void LockCursor()
|
||||
{
|
||||
Cursor.lockState = CursorLockMode.None;
|
||||
Cursor.visible = true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
// Networking Staff
|
||||
|
||||
[ServerRpc]
|
||||
private void JumpServerRPC()
|
||||
protected void JumpServerRPC()
|
||||
{
|
||||
if (characterController.isGrounded)
|
||||
{
|
||||
currentMovement.y = jumpForce;
|
||||
Debug.Log("Debug.Log(currentMovement.y): " + currentMovement.y);
|
||||
Debug.Log("Jumping triggered.");
|
||||
Debug.Log($"Jump triggered. Owner: {OwnerClientId}");
|
||||
}
|
||||
}
|
||||
|
||||
[ServerRpc]
|
||||
private void ShootServerRPC()
|
||||
protected void ShootServerRPC()
|
||||
{
|
||||
weapon.Shooting();
|
||||
Debug.Log("Shooting triggered.");
|
||||
Debug.Log($"Shooting triggered. Owner: {OwnerClientId}");
|
||||
}
|
||||
|
||||
[ServerRpc]
|
||||
protected void AimServerRPC()
|
||||
{
|
||||
Debug.Log($"Aim triggered. Owner: {OwnerClientId}");
|
||||
}
|
||||
|
||||
[ServerRpc]
|
||||
protected void CrouchServerRPC()
|
||||
{
|
||||
Debug.Log($"Crouch triggered. Owner: {OwnerClientId}");
|
||||
}
|
||||
|
||||
|
||||
[ServerRpc]
|
||||
protected void InteractServerRPC()
|
||||
{
|
||||
Debug.Log($"Interact triggered. Owner: {OwnerClientId}");
|
||||
}
|
||||
}
|
||||
|
@ -1,16 +1,90 @@
|
||||
using Unity.Netcode;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
public class Trooper : RobotController
|
||||
{
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
// Gameplay - Scene Awake & Start
|
||||
private void Awake()
|
||||
{
|
||||
|
||||
characterController = GetComponent<CharacterController>();
|
||||
playerInput = GetComponent<PlayerInput>();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
// PlayerInput Events
|
||||
// overrided Inputs Here
|
||||
|
||||
// Gameplay - Game Loop
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!IsOwner)
|
||||
{
|
||||
return;
|
||||
}
|
||||
HandleMovement();
|
||||
HandleRotation();
|
||||
InternalLockUpdate();
|
||||
}
|
||||
|
||||
// Networking Staff - Spawn & Despawn
|
||||
|
||||
public override void OnNetworkSpawn()
|
||||
{
|
||||
base.OnNetworkSpawn();
|
||||
|
||||
playerInput.enabled = IsOwner;
|
||||
characterController.enabled = IsOwner;
|
||||
mainCam.enabled = IsOwner;
|
||||
|
||||
Debug.Log($"NetworkObject ID: {NetworkObjectId} spawned with OwnerClientId: {OwnerClientId}");
|
||||
}
|
||||
|
||||
public override void OnNetworkDespawn()
|
||||
{
|
||||
base.OnNetworkDespawn();
|
||||
|
||||
playerInput.enabled = false;
|
||||
characterController.enabled = false;
|
||||
mainCam.enabled = false;
|
||||
|
||||
Debug.Log($"NetworkObject ID: {NetworkObjectId} despawned");
|
||||
}
|
||||
|
||||
|
||||
// Networking Staff - Gameplay
|
||||
|
||||
[ServerRpc]
|
||||
private new void JumpServerRPC()
|
||||
{
|
||||
if (characterController.isGrounded)
|
||||
{
|
||||
Debug.Log("Jumping as Trooper triggered.");
|
||||
}
|
||||
}
|
||||
|
||||
[ServerRpc]
|
||||
private new void ShootServerRPC()
|
||||
{
|
||||
Debug.Log("Shooting as Trooper triggered.");
|
||||
}
|
||||
|
||||
[ServerRpc]
|
||||
private new void AimServerRPC()
|
||||
{
|
||||
Debug.Log("Aim as Trooper triggered.");
|
||||
}
|
||||
|
||||
[ServerRpc]
|
||||
private new void CrouchServerRPC()
|
||||
{
|
||||
Debug.Log("Crouch as Trooper triggered.");
|
||||
}
|
||||
|
||||
[ServerRpc]
|
||||
private new void InteractServerRPC()
|
||||
{
|
||||
Debug.Log("Interact as Trooper triggered.");
|
||||
}
|
||||
}
|
||||
|
8
Assets/Settings/Build Profiles.meta
Normal file
8
Assets/Settings/Build Profiles.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9dded3585cf17eb4e88c721866e82bb2
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
50
Assets/Settings/Build Profiles/New Windows Profile.asset
Normal file
50
Assets/Settings/Build Profiles/New Windows Profile.asset
Normal file
@ -0,0 +1,50 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 15003, guid: 0000000000000000e000000000000000, type: 0}
|
||||
m_Name: New Windows Profile
|
||||
m_EditorClassIdentifier:
|
||||
m_AssetVersion: 1
|
||||
m_BuildTarget: 19
|
||||
m_Subtarget: 2
|
||||
m_PlatformId: 4e3c793746204150860bf175a9a41a05
|
||||
m_PlatformBuildProfile:
|
||||
rid: 1668196009043820544
|
||||
m_OverrideGlobalSceneList: 0
|
||||
m_Scenes:
|
||||
- m_enabled: 1
|
||||
m_path: Assets/Scenes/MultiplayerScene.unity
|
||||
m_ScriptingDefines: []
|
||||
m_PlayerSettingsYaml:
|
||||
m_Settings: []
|
||||
references:
|
||||
version: 2
|
||||
RefIds:
|
||||
- rid: 1668196009043820544
|
||||
type: {class: WindowsPlatformSettings, ns: UnityEditor.WindowsStandalone, asm: UnityEditor.WindowsStandalone.Extensions}
|
||||
data:
|
||||
m_Development: 0
|
||||
m_ConnectProfiler: 0
|
||||
m_BuildWithDeepProfilingSupport: 0
|
||||
m_AllowDebugging: 0
|
||||
m_WaitForManagedDebugger: 0
|
||||
m_ManagedDebuggerFixedPort: 0
|
||||
m_ExplicitNullChecks: 0
|
||||
m_ExplicitDivideByZeroChecks: 0
|
||||
m_ExplicitArrayBoundsChecks: 0
|
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|
||||
m_InstallInBuildFolder: 0
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m_WindowsBuildAndRunDeployTarget: 0
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||||
m_Architecture: 0
|
||||
m_CreateSolution: 0
|
||||
m_CopyPDBFiles: 0
|
||||
m_WindowsDevicePortalAddress:
|
||||
m_WindowsDevicePortalUsername:
|
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7d75c8b5e25cb6341b659efecd94c33b
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/Settings/PlayMode.meta
Normal file
8
Assets/Settings/PlayMode.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 63f95458f0be46a47827d52c9b1724d2
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
46
Assets/Settings/PlayMode/Client.asset
Normal file
46
Assets/Settings/PlayMode/Client.asset
Normal file
@ -0,0 +1,46 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
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||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: a689d91966dfb46499fb63f130d9b905, type: 3}
|
||||
m_Name: Client
|
||||
m_EditorClassIdentifier:
|
||||
m_Description:
|
||||
m_EnableEditors: 1
|
||||
m_MainEditorInstance:
|
||||
Name: Main Editor
|
||||
<CorrespondingNodeId>k__BackingField: Main Editor|0_run
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||||
m_Nodes:
|
||||
- Main Editor|0_run
|
||||
- Main Editor|0_deploy
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||||
m_PlayerTag:
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m_InitialScene: {fileID: 102900000, guid: 8db79968d698a3e4fb7bb65e046a6f15, type: 3}
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m_EditorInstances: []
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m_LocalInstances:
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||||
- Name: Instance
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<CorrespondingNodeId>k__BackingField: Instance - Run
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||||
m_Nodes:
|
||||
- Instance - Build
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||||
- Instance - Run
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||||
m_BuildProfile: {fileID: 11400000, guid: 7d75c8b5e25cb6341b659efecd94c33b, type: 2}
|
||||
advancedConfiguration:
|
||||
m_StreamLogsToMainEditor: 1
|
||||
m_LogsColor: {r: 0.3643, g: 0.581, b: 0.8679, a: 1}
|
||||
m_Arguments: -screen-fullscreen 0 -screen-width 1024 -screen-height 720
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||||
m_RemoteInstances: []
|
||||
m_OverridePort: 0
|
||||
m_Port: 0
|
||||
m_MainEditorInstanceObsolete:
|
||||
rid: -2
|
||||
references:
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||||
version: 2
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||||
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|
||||
- rid: -2
|
||||
type: {class: , ns: , asm: }
|
8
Assets/Settings/PlayMode/Client.asset.meta
Normal file
8
Assets/Settings/PlayMode/Client.asset.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 78b8a634926fe424195790e4146fb921
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||||
NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
|
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userData:
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||||
assetBundleName:
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assetBundleVariant:
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@ -33,24 +33,24 @@ MonoBehaviour:
|
||||
m_Settings:
|
||||
m_SettingsList:
|
||||
m_List:
|
||||
- rid: 1668196092827140180
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||||
- rid: 1668196092827140181
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- rid: 1668196142587314588
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||||
- rid: 1668196142587314589
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||||
- rid: 6852985685364965378
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||||
- rid: 6852985685364965379
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||||
- rid: 6852985685364965380
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||||
- rid: 6852985685364965381
|
||||
- rid: 1668196092827140182
|
||||
- rid: 1668196092827140183
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||||
- rid: 1668196142587314590
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||||
- rid: 1668196142587314591
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||||
- rid: 6852985685364965384
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||||
- rid: 6852985685364965385
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||||
- rid: 1668196092827140184
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||||
- rid: 1668196092827140185
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||||
- rid: 1668196092827140186
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||||
- rid: 1668196092827140187
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||||
- rid: 1668196092827140188
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||||
- rid: 1668196092827140189
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||||
- rid: 1668196142587314592
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||||
- rid: 1668196142587314593
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||||
- rid: 1668196142587314594
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||||
- rid: 1668196142587314595
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||||
- rid: 1668196142587314596
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||||
- rid: 1668196142587314597
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||||
- rid: 6852985685364965392
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- rid: 1668196092827140190
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- rid: 1668196142587314598
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||||
- rid: 6852985685364965394
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- rid: 8712630790384254976
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- rid: 1517640095335972864
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@ -102,14 +102,14 @@ MonoBehaviour:
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m_xrOcclusionMeshPS: {fileID: 4800000, guid: 4431b1f1f743fbf4eb310a967890cbea, type: 3}
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m_xrMirrorViewPS: {fileID: 4800000, guid: d5a307c014552314b9f560906d708772, type: 3}
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m_xrMotionVector: {fileID: 4800000, guid: f89aac1e4f84468418fe30e611dff395, type: 3}
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type: {class: URPShaderStrippingSetting, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime}
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m_Version: 0
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m_StripUnusedPostProcessingVariants: 1
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m_StripUnusedVariants: 1
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m_StripScreenCoordOverrideVariants: 1
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- rid: 1668196092827140181
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type: {class: UniversalRenderPipelineEditorShaders, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime}
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data:
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m_AutodeskInteractive: {fileID: 4800000, guid: 0e9d5a909a1f7e84882a534d0d11e49f, type: 3}
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@ -121,7 +121,7 @@ MonoBehaviour:
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@ -6,6 +6,7 @@
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||||
"com.unity.inputsystem": "1.11.2",
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||||
"com.unity.multiplayer.center": "1.0.0",
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||||
"com.unity.multiplayer.playmode": "1.3.2",
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||||
"com.unity.multiplayer.tools": "2.2.1",
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||||
"com.unity.netcode.gameobjects": "2.0.0",
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"com.unity.render-pipelines.universal": "17.0.3",
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@ -13,7 +14,6 @@
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"com.unity.timeline": "1.8.7",
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||||
"com.unity.toolchain.win-x86_64-linux-x86_64": "2.0.10",
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||||
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"com.unity.visualscripting": "1.9.4",
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"com.unity.modules.accessibility": "1.0.0",
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"com.unity.modules.ai": "1.0.0",
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"com.unity.modules.androidjni": "1.0.0",
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|
@ -7,6 +7,12 @@
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"dependencies": {},
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"url": "https://packages.unity.com"
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},
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"com.twsp.robotfire.customcharactercontroller": {
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"version": "file:com.twsp.robotfire.customcharactercontroller",
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"depth": 0,
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"source": "embedded",
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},
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"com.unity.ai.navigation": {
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"version": "2.0.4",
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"depth": 0,
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@ -108,6 +114,15 @@
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"com.unity.modules.uielements": "1.0.0"
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}
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},
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"com.unity.multiplayer.playmode": {
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"version": "1.3.2",
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"depth": 0,
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"source": "registry",
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"dependencies": {
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"com.unity.nuget.newtonsoft-json": "2.0.2"
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},
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"url": "https://packages.unity.com"
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||||
},
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||||
"com.unity.multiplayer.tools": {
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||||
"version": "2.2.1",
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"depth": 0,
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@ -330,16 +345,6 @@
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"com.unity.modules.imgui": "1.0.0"
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}
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},
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"com.unity.visualscripting": {
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"version": "1.9.4",
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"depth": 0,
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"source": "registry",
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"dependencies": {
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"com.unity.ugui": "1.0.0",
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"com.unity.modules.jsonserialize": "1.0.0"
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},
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"url": "https://packages.unity.com"
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},
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"com.unity.modules.accessibility": {
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"version": "1.0.0",
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"depth": 0,
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@ -54,7 +54,7 @@
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{
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"key": "ShapeComponent.SettingsEnabled",
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"value": "{\"m_Value\":false}"
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"value": "{\"m_Value\":true}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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@ -71,10 +71,25 @@
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"key": "editor.stripProBuilderScriptsOnBuild",
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"value": "{\"m_Value\":true}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "editor.backFaceSelectEnabled",
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"value": "{\"m_Value\":false}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "editor.showSceneInfo",
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"value": "{\"m_Value\":false}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "editor.showEditorNotifications",
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"value": "{\"m_Value\":false}"
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},
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{
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"type": "UnityEngine.ProBuilder.SelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "s_SelectMode",
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"value": "{\"m_Value\":1}"
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{
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@ -114,22 +129,47 @@
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{
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"key": "ShapeBuilder.LastSize.Cube",
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{
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"key": "ShapeBuilder.PivotLocation.Stairs",
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"value": "{\"m_Value\":0}"
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},
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{
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"type": "UnityEngine.ProBuilder.Shapes.Shape, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "ShapeBuilder.Cube",
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"value": "{}"
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"key": "ShapeBuilder.Stairs",
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"value": "{}"
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{
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"key": "editor.dragSelectRectMode",
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"value": "{\"m_Value\":0}"
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}
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|
@ -2,7 +2,7 @@
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%TAG !u! tag:unity3d.com,2011:
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--- !u!78 &1
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TagManager:
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@ -11,9 +11,9 @@ TagManager:
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-
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- Water
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- Player
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-
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-
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-
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-
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|
16
ProjectSettings/TimelineSettings.asset
Normal file
16
ProjectSettings/TimelineSettings.asset
Normal file
@ -0,0 +1,16 @@
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4
ProjectSettings/VirtualProjectsConfig.json
Normal file
4
ProjectSettings/VirtualProjectsConfig.json
Normal file
@ -0,0 +1,4 @@
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}
|
Loading…
x
Reference in New Issue
Block a user